Prerequisites
- Sage of Hours on the battlefield
- Master Biomancer on the battlefield
- Deadeye Navigator on the battlefield
- Master Biomancer has power five or greater
- Deadeye Navigator is paired with Sage of Hours
- each turn available
Steps
- Activate Sage of Hours by paying , blinking itself and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer
- When Sage of Hours enters the battlefield, Deadeye Navigator's soulbond ability triggers, repairing Deadeye Navigator and Sage of Hours
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one
- Repeat each turn
Results
Required Cards 3
Sage of Hours
Creature — Human Wizard
Master Biomancer
Creature — Elf Wizard
Deadeye Navigator
Creature — Spirit