Prerequisites
- Sage of Hours on the battlefield
- Conclave Sledge-Captain on the battlefield
- Deadeye Navigator on the battlefield
- Sage of Hours does not have summoning sickness and cannot be blocked by an opponent
- Deadeye Navigator is paired with Conclave Sledge-Captain
- during the first turn, and every three turns afterwards available
Steps
- Activate Conclave Sledge-Captain by paying , blinking it
- When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours, as well as Deadeye Navigator's soulbond ability
- Resolve the Deadeye Navigator trigger, repariing it and Conclave Sledge-Captain
- Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn
- Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one
- Repeat during your last extra turn
Results
Required Cards 3
Sage of Hours
Creature — Human Wizard
Conclave Sledge-Captain
Creature — Elephant Soldier
Deadeye Navigator
Creature — Spirit