Prerequisites
- Tradewind Rider on the battlefield
- Intruder Alarm on the battlefield
- Ardent Electromancer in hand
available
Steps
- Cast Ardent Electromancer by paying
- When Ardent Electromancer enters the battlefield, it and Intruder Alarm trigger
- Resolve the Ardent Electromancer trigger, adding at least
- Resolve the Intruder Alarm trigger, untapping all creatures
- Activate Tradewind Rider by tapping it, Ardent Electromancer and one other creature you control, returning Ardent Electromancer from the battlefield to your hand
- Repeat
Results
- Infinite LTB
- Infinite ETB
- Infinite storm count
- Infinite red mana
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
Required Cards 3
Tradewind Rider
Creature — Spirit
Ardent Electromancer
Creature — Human Wizard