Prerequisites
- Marath, Will of the Wild on the battlefield
- Earthcraft on the battlefield
- Dawn's Reflection on the battlefield
- Dawn's Reflection attached to a basic land
Steps
- Activate the enchanted land by tapping it, adding
- Dawn's Reflection triggers, adding an additional
- Activate Earthcraft by tapping an untapped creature, untapping the enchanted land
- Activate Marath by paying and removing a +1/+1 counter from it, creating a 1/1 Elemental token
- Repeat until Marath has no more +1/+1 counters
- Marath dies due to having 0 toughness and goes to the command zone
- Cast Marath by paying plus commander tax
- Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent
- Repeat any number of times
- Once you have infinite mana, you may activate Marath any number of times, choosing any value for X
Results
- Infinite +1/+1 counters on creatures you control
- Infinite colored mana
- Infinite creature tokens
- Infinite damage
- Infinite death triggers
- Infinite ETB
- Infinite LTB
- Infinite storm count
- Infinite untap of basic lands you control
Required Cards 3
Marath, Will of the Wild
Legendary Creature — Elemental Beast
Dawn's Reflection
Enchantment — Aura