Prerequisites
- Marath, Will of the Wild on the battlefield
- Blade of the Bloodchief on the battlefield
- Thermopod on the battlefield
- Blade of the Bloodchief attached to Marath
- Marath has at least two +1/+1 counters on it
- available
Steps
- Activate Marath by paying and removing a +1/+1 counter from it, creating a 1/1 Elemental creature token
- Activate Thermopod's second ability by sacrificing the Elemental, adding
- When the Elemental dies, Blade of the Bloodchief triggers, putting a +1/+1 counter on Marath
- Repeat
Results
Required Cards 3
Marath, Will of the Wild
Legendary Creature — Elemental Beast
Blade of the Bloodchief
Artifact — Equipment
Thermopod
Snow Creature — Slug