Prerequisites
- Ash Zealot on the battlefield
- Vilis, Broker of Blood on the battlefield
- Emry, Lurker of the Loch on the battlefield
- Mind Over Matter on the battlefield
- Sunbeam Spellbomb in the graveyard
- Emry does not have summoning sickness
- available
Steps
- Activate Emry by tapping them, allowing you to cast Sunbeam Spellbomb from your graveyard this turn
- Cast Sunbeam Spellbomb from your graveyard by paying
- Ash Zealot triggers, dealing 3 damage to you
- Vilis triggers, drawing three cards
- Activate Mind Over Matter by discarding a card, untapping Emry
- Activate Mind Over Matter two more times by discarding two cards, untapping two lands you control
- Activate those lands by tapping them to add
- Activate either of Sunbeam Spellbomb's abilities by paying and sacrificing it, either gaining 5 life or drawing a card
- Repeat
Results
- Infinite draw triggers
- Infinite looting
- Near-infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite mana artifacts, creatures, and lands you control can produce
- Near-infinite untap of artifacts, creatures, and lands
Required Cards 5
Ash Zealot
Creature — Human Warrior
Vilis, Broker of Blood
Legendary Creature — Demon
Emry, Lurker of the Loch
Legendary Creature — Merfolk Wizard
Mind Over Matter
Enchantment