Prerequisites
- Experiment Kraj on the battlefield
- Incubation Druid on the battlefield
- Horseshoe Crab on the battlefield
- Experiment Kraj does not have summoning sickness
- You control a land that can produce
- available
Steps
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab
- Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid
- Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself
- Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it
- Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least
- Repeat from step 6
Results
Required Cards 3
Experiment Kraj
Legendary Creature — Ooze Mutant
Incubation Druid
Creature — Elf Druid
Horseshoe Crab
Creature — Crab