Prerequisites
- Experiment Kraj on the battlefield
- Argothian Elder on the battlefield
- Horseshoe Crab on the battlefield
- Experiment Kraj does not have summoning sickness
- You control up to two lands that can produce a total of at least
Steps
- Activate up to two lands you control by tapping them, adding at least
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab
- Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Argothian Elder
- Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it
- Activate Experiment Kraj using Argothian Elder's ability by tapping it, untapping up to two lands
- Activate up to two lands you control by tapping them, adding at least
- Repeat from step 5
Results
Required Cards 3
Experiment Kraj
Legendary Creature — Ooze Mutant
Argothian Elder
Creature — Elf Druid
Horseshoe Crab
Creature — Crab