Prerequisites
- Experiment Kraj on the battlefield
- Krosan Restorer on the battlefield
- Horseshoe Crab on the battlefield
- Experiment Kraj does not have summoning sickness
- You control up to three lands that can produce a total of at least
- You have at least seven cards in your graveyard
- available
Steps
- Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Horseshoe Crab
- Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it
- Activate Experiment Kraj's own ability by tapping it, putting a +1/+1 counter on Krosan Restorer
- Activate Experiment Kraj using Horseshoe Crab's ability by paying , untapping it
- Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to three lands you control
- Activate those lands by tapping them, adding at least
- Repeat
- Once you have infinite mana, you may activate Experiment Kraj's own ability any number of times, and potentially activate Experiment Kraj any number of times copying abilities of other creatures you have placed +1/+1 counters onto
Results
Required Cards 3
Experiment Kraj
Legendary Creature — Ooze Mutant
Krosan Restorer
Creature — Human Druid
Horseshoe Crab
Creature — Crab