Prerequisites
- The Tenth Doctor on the battlefield
- Inspiring Refrain in hand or in exile
- Mind Over Matter on the battlefield
- Chromatic Orrery on the battlefield
- Inspiring Refrain in hand or in exile with at least one time counter on it
if Inspiring Refrain is in your hand, or
available if it is in exile available
Steps
- Activate Chromatic Orrery's first ability by tapping it, adding
- If Inspiring Refrain is in your hand, cast it by paying
- Otherwise, activate The Tenth Doctor by paying
, causing you to time travel three times, removing all time counters from Inspiring Refrain and cast Inspiring Refrain from exile without paying its mana cost
- Resolve Inspiring Refrain, causing you to draw two cards and exile Inspiring Refrain with three time counters on it
- Activate Mind over Matter by discarding a card, untapping Chromatic Orrery
- Activate Chromatic Orrery's first ability by tapping it, adding
- Activate Mind over Matter by discarding a card, untapping Chromatic Orrery
- Repeat
Results
- Infinite draw triggers
- Infinite self-discard triggers
- Near-infinite card draw
- Near-infinite colored mana
- Near-infinite colorless mana
- Near-infinite looting
- Near-infinite magecraft triggers
- Near-infinite storm count
- Near-infinite untap of permanents you control
- Near-infinite mana permanents you control can produce
- Infinite looting
Required Cards 4
The Tenth Doctor
Legendary Creature — Time Lord Doctor
Mind Over Matter
Enchantment
Chromatic Orrery
Legendary Artifact