Prerequisites
- Experiment Kraj on the battlefield
- Sage of Hours on the battlefield
- Pili-Pala on the battlefield
- Sage of Hours and Pili-Pala has at least one +1/+1 counter on it
- Experiment Kraj does not have summoning sickness
- each turn available
Steps
- Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself
- Activate Experiment Kraj using Pili-Pala's ability by paying and untapping it, adding
- Repeat from step 2 until Experiment Kraj has five +1/+1 counters
- Activate Experiment Kraj using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one
- Repeat each turn
Results
Required Cards 3
Experiment Kraj
Legendary Creature — Ooze Mutant
Sage of Hours
Creature — Human Wizard
Pili-Pala
Artifact Creature — Scarecrow