Prerequisites
- Ioreth of the Healing House on the battlefield
- The Eleventh Hour on the battlefield
- Clever Conjurer on the battlefield
- Thousand-Year Elixir on the battlefield
- Clever Conjurer and Ioreth of the Healing House do not have summoning sickness
- There is at least one other legendary creature on the battlefield
- The Eleventh Hour has exactly two lore counters on it
Steps
- At the beginning of your precombat main phase, The Eleventh Hour triggers, putting a lore counter on itself
- The Eleventh Hour's third chapter ability triggers, creating a token copy of Clever Conjurer that is a legendary creature named Prisoner Zero
- Activate Ioreth of the Healing House's second ability by tapping it, untapping Prisoner Zero and any other legendary creature
- Activate Prisoner Zero by tapping it, untapping Ioreth of the Healing House
- Repeat from step 3
Results
- Infinite mana legendary creatures you control can produce
- Infinite untap of legendary creatures you control
Required Cards 4
Ioreth of the Healing House
Legendary Creature — Human Cleric
The Eleventh Hour
Enchantment — Saga
Clever Conjurer
Creature — Gnome Wizard
Thousand-Year Elixir
Artifact