Prerequisites
- Diviner's Wand on the battlefield
- Mind Over Matter on the battlefield
- Chromatic Orrery on the battlefield
- Diviner's Wand attached to any creature you control
Steps
- Activate Chromatic Orrery's first ability by tapping it, adding
- Activate the creature with Diviner's Wand attached by paying , causing you to draw a card
- The creature with Diviner's Wand triggers, giving itself +1/+1 until end of turn
- Activate Mind over Matter by discarding a card, untapping Chromatic Orrery
- Repeat
Results
- Infinite draw triggers
- Near-infinite card draw
- Near-infinite colored mana
- Near-infinite looting
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Required Cards 3
Diviner's Wand
Kindred Artifact — Wizard Equipment
Mind Over Matter
Enchantment
Chromatic Orrery
Legendary Artifact