Prerequisites
- The Legend of Kuruk // Avatar Kuruk on the battlefield
- Clockspinning in hand
- Baboon Spirit on the battlefield
plus
minus
for each creature and artifact you control each turn available available
Steps
- Activate Avatar Kuruk by paying
minus
for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one
- At the beginning of your end step, Baboon Spirit triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it
- The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card
- Move to your next turn
- At the beginning of your precombat main phase
- The Legend of Kuruk triggers, putting a lore counter on it
- Its second chapter ability then triggers, causing you to scry 2 and draw a card
- Cast Clockspinning with buyback by paying
, putting a lore counter on The Legend of Kuruk and returning Clockspinning to your hand The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk
- Repeat
Results
Required Cards 3

The Legend of Kuruk // Avatar Kuruk
Enchantment — Saga // Legendary Creature — Avatar


Baboon Spirit
Creature — Monkey Spirit