Prerequisites
- Doom's Time Platform on the battlefield
- Clockspinning in hand
- Temporal Manipulation in hand
the first turn with
each extra turn available
Steps
- Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one
- Declare any creature as an attacker
- When you do, Doom's Time Platform triggers, exiling Temporal Manipulation from your graveyard with two time counters on it
- Move to your next turn
- At the beginning of your upkeep, Temporal Manipulation's suspend ability triggers, removing a time counter from it
- Cast Clockspinning with buyback by paying
, removing a time counter from Temporal Manipulation and returning Clockspinning to your hand
- Temporal Manipulation's suspend ability triggers, causing you to cast it without paying its mana cost
- Resolve Temporal Manipulation, causing you to take an extra turn after this one
- Repeat from step 2 each turn
Results
Required Cards 3

Doom's Time Platform
Artifact


Temporal Manipulation
Sorcery