Prerequisites
- Avenger of Zendikar in hand
- All other permanents on the battlefield
- You control at least four lands
available
Steps
- At the beginning of your upkeep, Mayael's Aria triggers
- Holding priority, cast Avenger of Zendikar by paying
- Avenger of Zendikar enters the battlefield, triggering itself and Devilish Valet
- Resolve the Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control
- Each Plant token enters the battlefield, triggering Devilish Valet that many times
- Resolve a Devilish Valet trigger, doubling its power until end of turn
- Repeat step 6 for each remaining Devilish Valet trigger
- Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game
Results
- Win the game
- Near-infinitely powerful Devilish Valet until end of turn
Required Cards 4
Devilish Valet
Creature — Devil Warrior
Mayael's Aria
Enchantment
Avenger of Zendikar
Creature — Elemental
Vedalken Orrery
Artifact