Prerequisites
- Phantom Steed in hand
- Dual Nature on the battlefield
- available
Steps
- Cast Phantom Steed by paying
- Phantom Steed enters the battlefield, triggering it and Dual Nature's first abilities
- Resolve the Phantom Steed trigger, exiling any other creature you control until Phantom Steed leaves the battlefield
- Dual Nature's second ability triggers, exiling all tokens with the same name as the exiled creature
- Resolve the Dual Nature trigger from step 2, creating a token copy of Phantom Steed
- The Phantom Steed token enters the battlefield, exiling the nontoken Phantom Steed
- The nontoken Phantom Steed leaves the battlefield, triggering itself and Dual Nature's second ability
- Resolve the Phantom Steed trigger, returning all cards exiled with it to the battlefield
- The creature(s) enter the battlefield, triggering Dual Nature's first ability that many times, creating that many creature token(s) of those creature(s)
- Resolve the Dual Nature trigger from step 7, exiling the Phantom Steed token
- The Phantom Steed token leaves the battlefield, causing Phantom Steed to return to the battlefield from exile
- Repeat from step 2
Results
Required Cards 2
Phantom Steed
Creature — Horse Illusion