Prerequisites
- Dour Port-Mage on the battlefield
- Time Walk in hand
- Skullwinder in hand
- available plus enough mana to cast Time Walk and Skullwinder each turn
Steps
- Cast Time Walk by paying its mana cost, causing you to take an extra turn after this one
- Cast Skullwinder by paying its mana cost
- When Skullwinder enters the battlefield, it triggers, returning Time Walk from your graveyard to your hand
- Move to your next turn
- Activate Dour Port-Mage by paying and tapping it, returning Skullwinder from the battlefield to your hand
- Dour Port-Mage triggers, causing you to draw a card
- Repeat
Results
Required Cards 3
Dour Port-Mage
Creature — Frog Wizard
Skullwinder
Creature — Snake