Prerequisites
- Ketramose, the New Dawn on the battlefield
- Containment Construct on the battlefield
- Sheoldred, the Apocalypse on the battlefield
- Witch-king of Angmar on the battlefield
- You have a card in hand
- Your life total is at least 2
Steps
- Activate Witch-king of Angmar by discarding a card
- Containment Construct triggers, exiling the discarded card with the ability to play it until end of turn
- Ketramose triggers, causing you to draw a card and lose 1 life
- Sheoldred triggers, causing you to gain 2 life
- Resolve the Witch-king of Angmar ability
- Repeat
Results
- Infinite self-discard triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Infinite draw triggers
- Exile your library with the ability to play the exiled cards until end of turn
Required Cards 4
Ketramose, the New Dawn
Legendary Creature — God
Containment Construct
Artifact Creature — Construct
Sheoldred, the Apocalypse
Legendary Creature — Phyrexian Praetor
Witch-king of Angmar
Legendary Creature — Wraith Noble