Prerequisites
- Ketramose, the New Dawn on the battlefield
- Containment Construct on the battlefield
- Shabraz, the Skyshark on the battlefield
- Witch-king of Angmar on the battlefield
- You have a card in hand
- Your life total is at least 2
Steps
- Activate Witch-king of Angmar by discarding a card
- Containment Construct triggers, exiling the discarded card with the ability to play it until end of turn
- Ketramose triggers, causing you to draw a card and lose 1 life
- Shabraz triggers, causing you to gain 1 life and put a +1/+1 counter on Shabraz
- Resolve the Witch-king of Angmar ability
- Repeat
Results
- Infinite self-discard triggers
- Near-infinite lifegain triggers
- Infinite draw triggers
- Near-infinite +1/+1 counters on Shabraz
- Exile your library with the ability to play the exiled cards until end of turn
Required Cards 4
Ketramose, the New Dawn
Legendary Creature — God
Containment Construct
Artifact Creature — Construct
Shabraz, the Skyshark
Legendary Creature — Shark Bird
Witch-king of Angmar
Legendary Creature — Wraith Noble