- Avenger of Zendikar
- Devilish Valet
- Mayael's Aria
- Vedalken Orrery
- Near-infinitely powerful Devilish Valet until end of turn
- Win the game at the beginning of your next upkeep
- Devilish Valet
- Mayael's Aria
- Phylath, World Sculptor
- Vedalken Orrery
- Near-infinitely powerful Devilish Valet until end of turn
- Win the game at the beginning of your next upkeep
- Avenger of Zendikar
- Devilish Valet
- Emergence Zone
- Mayael's Aria
- Near-infinitely powerful Devilish Valet until end of turn
- Win the game at the beginning of your next upkeep
- Devilish Valet
- Emergence Zone
- Mayael's Aria
- Phylath, World Sculptor
- Near-infinitely powerful Devilish Valet until end of turn
- Win the game at the beginning of your next upkeep
- Avenger of Zendikar
- Devilish Valet
- Mayael's Aria
- Vivien, Champion of the Wilds
- Near-infinitely powerful Devilish Valet until end of turn
- Win the game at the beginning of your next upkeep
- Devilish Valet
- Mayael's Aria
- Phylath, World Sculptor
- Vivien, Champion of the Wilds
- Near-infinitely powerful Devilish Valet until end of turn
- Win the game at the beginning of your next upkeep
- Devilish Valet
- Elemental Mastery
- Freed from the Real
- Near-infinite creature tokens with haste
- Near-infinite ETB
- Near-infinitely powerful Devilish Valet until end of turn
- Devilish Valet
- Elemental Mastery
- Pemmin's Aura
- Near-infinite creature tokens with haste
- Near-infinite ETB
- Near-infinitely powerful Devilish Valet until end of turn
- Devilish Valet
- Grand Crescendo
- Mayael's Aria
- Win the game
- Aura Mutation
- Devilish Valet
- Mayael's Aria
- Win the game
- Devilish Valet
- Mayael's Aria
- White Sun's Zenith
- Win the game
- Devilish Valet
- March of the Multitudes
- Mayael's Aria
- Win the game
- Call the Coppercoats
- Devilish Valet
- Mayael's Aria
- Win the game
- Devilish Valet
- Mayael's Aria
- Secure the Wastes
- Win the game